Hence, shooting with a bow and arrow in this game is more of a matter of timing than aiming - which might feel extremely strange and arcadey at first, but becomes satisfyingly addictive as you learn to master it. If you’re dashing and let go too late, you’ll lose momentum. If you let go too early, you’ll miss your shot. The Pathless automatically highlights the icon closest to you as you travel, and all of you have to do is hold down R2 for a few seconds to fill up a bar and hit it. If you manage to keep up that momentum, you could dash forever, shoot up into the air and do even more neat tricks - so long as you don’t miss a shot. It’ll take some time for it to click, but eventually you’ll realise that the quickest way to get around this map is to dash, shoot, dash, shoot and dash again. When you shoot one of those little icons, that bar fills back up again. Why are there little icons scattered everywhere on the map? Once the game teaches you to dash, you'll notice a bar at the bottom of your screen that starts running out. When you drop into your first plateau, you might notice something rather strange. It feels more like a platformer à la Super Mario Odyssey than anything else, but that works in its advantage. The Pathless’ huge environments are rather empty by comparison, populated instead with lots of little puzzles for players to solve. In games like Ghost of Tsushima and Assassin’s Creed Valhalla, you’d have lots of side quests and stories to explore. The Pathless is a rather interesting open-world game. It’s a rather short experience all in all, but it would be nothing without the game’s unique traversal mechanic. Once you defeat it, you unlock another plateau, and the game continues on that loop until it ends. Your job is to light several beacons around a plateau, making a wandering boss vulnerable before going to fight it. The land you get to explore in The Pathless is vast, and made up of several ‘plateaus’. It’s not a particularly compelling premise, but it gets the job done. All you need to know is that there’s a whole bunch of darkness in this world, and your duty is to cleanse it. You’re Link in The Legend of Zelda: Breath of the Wild. You play as a hunter armed with a bow and arrow, charging in with the intention of reversing everything the Godslayer has done - something you’ll learn that no one else there has managed to pull off, via notes on their bodies scattered around the map. Basically, a being called the Godslayer has begun to corrupt the land, killing its people and spreading fire across what was once a peaceful, beautiful place. It’s all very generic fantasy fare to be honest, and I forgot most of it the moment I started traipsing about the open-world. The Pathless’ lore is spoon-fed to you the moment you boot up the game, via several passages of text describing the world you’re about to enter. That doesn’t mean that it’s anywhere as good as those two games, but it’s still a really refreshing take on the open-world genre. Thematically, The Pathless feels very similar to Journey and Abzu too, only with a much clearer story to follow. I'm only mentioning this because the moment you boot up the game and see those dreamy visuals, and start dashing through the open-world with ballerina-like fluidity - those connections are going to make a lot of sense. Giant Squid is also made up of ex-staff from Thatgamecompany, who made Journey. The Pathless comes from developer Giant Squid, creatives of Abzu. The Pathless is an interesting take on the open-world, monster-slaying game
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